Showing posts with label custom. Show all posts
Showing posts with label custom. Show all posts

Monday, 8 August 2016

Silent Slaughterpriest



Finished converting and painting my newest Khorne Slaughterpriest.
Very much a fanboy thing, sorry not sorry.


Wednesday, 25 May 2016

Skinwolves


Lord Jagi and his brother Raou have 3 new warriors for their warband.
The Werewolf conversions were intended for use in a fantasy undead
army that sold to an American collector long before the add on
werewolf project was completed.

For 3 years the werewolves sat in my cabinet without any paint..
until Age of Sigmar and my decision to start a Khorne mortal army.
I rebased them on to rounds and using the Forgeworld rules for chaos
skinwolves they make a cool addition to the growing collection.




Thursday, 18 February 2016

Got 99 Problems but a witch ain't one

Contending with 30 tactical marines from the Betrayal at Calth boxest from GW. I swapped all the heads for MK3 Iron Armour Helmets from the fantastic Forgeworld Horus Heresy range.
Just the Sergeant weapons to do, then the basing and purity seals and we are done.
 Crusade recruitment a success!


Thursday, 18 June 2015

Adeptus Mechanicus Genetor - WIP

So we are on to the next member of my Adeptus Mechanicus Explorator  Team.
This Guy is going to be the team leader, a rather extreme bionic and augmented human priest of the machine god. He is the Genetor, and he has such wonderful experiments to perform!
It's an involved kitbash with some parts scratch built out of various materials and bobbins I managed to salvage from dusty old boxes and kits. I will try and finish his painting this weekend if I get the chance between running airbrushing tutorials and helping local hobbyists at our regular Saturday paintjam.


The Rag Man - Final

So here he is all based and with the final work done, and with so much going on,
I am happy as far as it goes for a gaming piece. 

My Amesa Thallax Bodyguard, The Rag Man, is ready to kick some posteriors through some cogitators.



I sometimes enjoy basing a mini more than painting the model...
 But this chap was just fun from start to finish!

Sunday, 14 June 2015

Amesa Thallax Bodyguard WIP The Rag Man

'The Rag Man'

Inquisimunda Adeptus Mechanicus

Amesa Thallax Bodyguard - Ranged Specialist

This chap is a work in progress, Amesa Thallax bodyguard 'The Rag Man'. He also acts as the munitions monitor for the team, hence the bunch of keys for the armoury on his belt.




The parts included in this kitbash include Dark Eldar Haemonulus torso and coat, Skitarii backpack, Grey Knight  keys, Space Marine Devastator targeting array, Sicarian Rust Stalker weaponry/arm/claw/head, and once more those precious guitar strings that are so much fun to fiddle around with.



 I'm aiming for a tertiary colour palette to add to his steampunky antique feel, also he will stand out more in the Explorator team as most other members will be wearing Mechanicum red robes. Did much of the work on his patchwork leather longcoat and a start on metallics.



He's a functional, silent guardian of the Explorator Team, floating silently close by, always watching out for possible danger to his Genetor and Enginseers.

Tuesday, 8 October 2013

Rebel Hoth System Defence 'Blizzard' Squadron

 this time for myself to use in my store games! 



The Guild Rebel Alliance squadron of ships includes two X-wings escorting the HWK-290, backed up by the hefty payload of a B-Wing and the customised YT-1300 'Shady Lady' Freighter.


The unique YT-1300 'Shady Lady' has been modified and given an intensive paintjob to mark her out alongside the repainted squadron fighters.


Customised YT-1300 'Shady Lady'. The cockpit and tunnel have been carefully modified/removed. Remoulding parts of the ship and then extensive weathering techniques layered create this rusty, battered look, befitting the extreme conditions of Hoth.





Custom painted X-wings, HWK-290 and B-Wing comprise the 'Blizzard' Squadron fighter wing. After stripping the original paint jobs the ships were resprayed and smoothly blending up adding engine grime, fuel streaking, panel lining and highlighting, exhaust glow, rust effects and Rebel insignia



Well, more stuff to come soon! :)

Sunday, 5 May 2013

Chaplain Dreadnought WIP 3

Another update on how the lanky rust bucket is progressing in between other projects I'm knee deep in.
Decided to redo the left claw - the blood effect needs redoing, (I have some new tamiya clear red in the mail from ebay)..
Made a couple of little magnetized options for under the sarcophagus; a targetter, another couple of guns including a flamer on a servo arm..kinda looks cool giving a dread extra lil arms for things). IDK just fun stuff to make it look unique and different. Lots more rusty effects added to the left arm now and some started on the right arm. I have some forgeworld aircraft cannons arriving soon (this week hopefully). I'm looking forward to riggin up a right arm for them to be mounted on.



cheers =]

Saturday, 4 May 2013

Predator Bust - repaint WIP

Pallisades Predator Unmasked micro bust, stripped, prepped, halfway through repainting.


'If it bleeds, we can kill it..'

Here's an earlier shot where I worked on basic flesh tones. I did some photomanips at this stage to decide on eye colours and also messed around with the teeth as they are pretty chunky on the model originally. Since this was taken, I have now removed the resin tusks and replaced them with metal ones - they are slender now and tougher - seemed a better idea for model lifespan..


Friday, 3 May 2013

Chaplain Dreadnought WIP 2

A quick update of how he is progressing. A lot of the lower limb rust and mechanical weathering is coming along, some macabre blood/ichor on the power claw and other magnetized optional bits starting to assemble. I had a chat and a coffee with a friend earlier and he approved of the colour choices so far. He's got a strong academic/artistic understanding of colour theory so it was good to get some valuable feedback on certain things, suggestions I could try out in the later stages etc.


Back to the chapter crypt he goes until tomorrow.

Thursday, 2 May 2013

Rusty stuff.

Here's a few WIP shots of the rust and weathering work as it progresses.
It's always a fun process and as it develops and the effects begin to happen across the surface of the model. I find it very relaxing and it does offer creative opportunities; some violet reflections here and there, spots and patches of blue hues and greens that contrast visually with the oranges and warmer tones of the rust colours.


More stuff soon!

Chaplain Dreadnought WIP

Time to add something else to the Crusade.

 This chap is a great sculpt to paint. It's the chaplain dreadnought I purchased many moons ago and I finally finished off all the conversions I wanted. He has longer legs so he looks like he can walk faster than a snail now, longer melta barrels, finer banded hosing, torso/waist relocation forward under the ribcage as it should be! - and a plethora of filling jobs required, plus added iconography and magnetising the torso and limbs.
He stands about 11-12mm higher than a originally/regular dread and hopefully will look more in scale with the FW Contemptor Talon 3-pack I plan on one day owning.
The original iron halo in this kit was used on the gunship, it fitted on top of the air intake scoop perfectly --but only because I have a much nicer once that suits this model.
I will add that chunk of brutal blades above the carapace towards the final painting stages.
He also has a banner/relic blade to go on top behind the halo.

So here's a WIP shot of the fella.


More stuff soon!

Friday, 19 April 2013

Varghulf WIP skull sculpting - final work

The Varghulf skull is now pretty much complete at the skull sculpting stage.


The feet claws are also working out and almost ready. After all these stages reach finalization I can begin work on the fur texturing and in the process create a simple tutorial to follow if you wish to use the same technique.

Moar creepy stuff soon!

Wednesday, 17 April 2013

Dental Work

Had a stab at carving the lower jaw from resin and also started on the dental work for the Varghulf. There will be more skin/tendons on the skull at a later date but for now the fangs need to settle solidly into the jawbones, which gives me an opportunity to work on the other end of the model, the feet/claws.


Hope to get some of the footwork done later tonight.

Moar creepy stuff soon.


Tuesday, 16 April 2013

Varghulf WIP Sculpt Stage

Work slowly progressing on the Varghulf custom sculpt/build. At this stage I refer to lots of imagery online, and my doodle sketches of ideas before the project began becoming 3D. It's still not into definiton stages yet but more fleshing out done, working on pose, balance, basing and starting to create the upper head. Lower jaw will be sculpted seperately then added and blended in. There is still fur to add (a good opportunity to do that tutorial at the same time!)


Here are a few development shots so far: The right foot stump is magnetised as is the branch, the left foot has a long pin for locating the tree perch lug.. This makes for a very delicate looking but extremely strong mounting for the model - still with enough 'give' to allow the model some flex if knocked by accident and not shear from it's mounting.The model therefore has small contact points to it's 50mm stand adding to the sense of balance and weight when the armature is placed into the tree stand. Both legs are obviously reinforced with steel and also some simple paper tissue/cyanoacrylate 'fibreglass' at this stage. it's rock solid and very strong stuff.


 More creepy stuff soon!



Monday, 8 April 2013

Werewolf Crypt Horror WIP 1

I have been resculping crypt horror/vargeist kits this weekend to give me Werewolves/Lycans for my Sylvanian army. I used Fenrisian wolf heads, crypt horror arms and vargeist backs. Still lots more to do but I'm happy with the fur so far. The bases will be a bone strewn rocky lair.

 I will get photos of the other 2 when they reach this stage of resculpt, but they are almost ready for the tiny details..This first one is called 'Kessler'.


I have yet to add arm torcs and other accessories. Colour scheme will most likely match my direwolf pack, but that is a long way off.


More creepy things soon!

Wednesday, 3 April 2013

Undead Battle Standard WIP 3

Undead Battle Standard WIP 3

I wanted something different for my standard bearer icon in the skeleton warrior core unit, something that would be unique, eyecatching but also narrative for my army.
 I decided to go for a carrion bird skull, after all, Ravenstein is my Vampire Bloodline name. 



There's a connection there - plus I really like the skull shapes. A good friend of mine also painted a fantastic picture a while ago with a character having an oversize crow/raven skull for a head (wearing a top hat) and I think the imagery has stuck in my mind. Well, maybe not the top hat.. but the skull is something I wanted to have a go at one day. 

So after a deliberation over bits to use I decided to just go ahead and sculpt my own. I wanted something sturdy and I really prefer carving solid resin than making greenstuff bits all the time for minis. Resin carving is very easy to do and (thanks to forgeworlds generosity) I have plenty of chunks of useless resin laying around to experiment with. 

It's very fast, I only need 3 tools: A scalpel blade, a pinvice hobby drill and a small emery board for sanding (although most smoothing can be done with the edge of a scalpel scraping gently.) I decided to go a little oversize so as I carved it down I still had plenty to play with. I also wanted the skull to stand out visually so I decided on measurements and then using a pair of chunky snips I tore off a chunk of resin to begin the process.


Next I just roughly chopped it to bird skully shape.. No need for precision just yet.


Next step was to drill out some guide holes for eye socket carving. 
I went right through the side of the skull so I can better judge either side and socket positions were equal.. in theory!



I used the scalpel to start to define the main skull structure lines and contours.
Having a picture for reference here helps, so I borwsed many different photos of carrion bird skulls for inspiration and direction whilst carving away gently at the resin.


Next step was to work on the nasal cavity. Using a pinvice drill I again went through the skull at the rear/back of the beak on the top either side.


These little guide holes were then widened lengthwise along the ridge of the beak.


More scraping, shaping and definition added at this stage.


Starting to polish the shapes and tidy up.


Working on the symmetry..getting there almost..


Very fine polishing work and final definitions.


As this is a fiddly little piece I decided to magnetise it so it can be easily removed from the banner if required.. Totally unnecessary but I know some clumsy gamers and would rather it didn't need gluing on every time it gets sent across the battlefield by errant sleeves etc.


So this is the beaky icon..


And magnetised to the banner bearer..



It's simple and I hope effective.. just need to give it some paint..and perhaps that tophat ...

More creepy things soon!

Monday, 1 April 2013

Undead Battle Standard WIP

Started the assembly of this little chap last night and the sculpy was tough enough to file, fill and prime tonight. I hope he will make a curious and dramatic accompaniment for the Violinist musician model.


I have left off the skull for the top, that's something else I am working on..
Still unsure on the paint direction for the banner but red is the unit theme so..bloodstained, mouldy, micro mottling and staining will be the basis on the canvas, regardless of the iconography I choose at a later date. I'm leaning towards something like an hour glass filled with blood.

More creepy stuff soon.

Wednesday, 12 December 2012

Black Templar Marshal Mercadius


Marshal Mercadius, standing on the shattered pulpit of the reclaimed monastery (his display base)


I used a lot of pieces in this conversion.


All sorts of modelling techniques were used.


The basic model I started with was the Helbrecht kit.


The display base has a lot of little details. Fun to do.


King of the castle!


There's a fair amount of freehand patterning on his livery.


For gaming, he pops out of his display base.


The display base can then double in game as a mission objective.

Hope you like him!